Trap
ContinuousRobbin' Goblin
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3481
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Robbin' Goblin — Power Evaluation
Final Score: 49 ± 5 · Confidence: Medium
- Intrinsic: 48 · Deck: 50 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Utility
Why it scores here
Robbin' Goblin is a passive disruption piece that forces random discard whenever your monsters deal battle damage, making it a soft control tool rather than an engine card. While it appears across 26 different archetypes, it functions primarily as a flex slot in battle-heavy strategies, not as a core combo piece. The randomness of its discard effect and its dependence on attacking successfully limit its reliability compared to targeted removal or hard negations. No combo data exists for this card, suggesting it lacks integration into modern competitive strategies.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Card is accessible in battle-focused strategies but requires monsters to deal damage and isn't easily tutored, limiting it to reactive activation. (observed) |
| Combo & Conversion | 15 | Card does not generate combos or build boards on its own; it only triggers passively after monsters attack and provides no board development. (inferred) |
| Resource Economy | 50 | Card uses one deck slot and generates repeated small disruptions via forced discard, creating roughly even resource exchange without net advantage gain. (inferred) |
| Effect & Interaction | 35 | Provides soft hand disruption through random discard, but random targeting makes it unreliable for specific disruption compared to targeted removal or hard negations. (inferred) |
| Material Utility | 5 | As a Trap Card, it provides no attribute, level, or type synergy and cannot be used as material for any summoning method. (verified) |
| Resilience & Flexibility | 40 | Remains on field as continuous trap but is vulnerable to trap destruction effects like Mystical Space Typhoon; requires ongoing attack opportunities to function effectively. (inferred) |
| Deck-Building Efficiency | 65 | Takes 1-2 slots with no archetype restriction or lock, functioning as a clean flex slot for battle-heavy strategies; runs at 1 copy in 88% of decks, 2 copies in 12%. (observed) |
Calculation
Weight profile: Primary role: Floodgate/Control. Intrinsic ≈ 48, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Portable across 26 different archetypes suggests clean, splashable utility slot
- Continuous effect triggers repeatedly if monsters keep attacking successfully
- Pairs well with battle-damage strategies and classic/casual deck archetypes
- No archetype lock or deck restriction allows flexible deck building
Weaknesses
- Random discard is unreliable for disrupting specific key cards
- Requires monsters to attack and deal battle damage, limiting effectiveness in control or defensive strategies
- Vulnerable to common trap removal (Mystical Space Typhoon, Dust Tornado, etc.)
- Zero appearances in recorded combos indicates no integration with modern competitive strategies
- Does not generate advantage, prevent opponent plays, or remove field threats
Counters / choke points
- Trap removal effects (Mystical Space Typhoon, Dust Tornado, Cosmic Cyclone)
- Strategies that minimize or avoid battle damage through control plays
- Modern meta decks that focus on swarming boards rather than direct attacks
Best use
Soft control disruption via random hand discard. Decks: Toon, Battle-damage focused casual strategies, Legacy/classic archetype variants. Suggested copies: 1.
Evidence & gaps
- Verified: Card is a Continuous Trap legal in TCG/OCG/MasterDuel/DuelLinks formats; Effect forces opponent to discard 1 random card when player's monster deals battle damage; Card appears in 34 decks across 26 distinct archetypes; Most commonly run at 1 copy (30 decks), occasionally 2 copies (4 decks); Top partner cards include Spear Cretin (35.3%), Dust Tornado (35.3%), Mirror Force (32.4%); Card has no documented banlist restrictions (assumed unlimited copies)
- Observed: Appears most frequently in gameplay types 6 (38.2%), 7 (29.4%), and 4 (26.5%); High archetype portability with 26 distinct homes across 34-deck sample; Paired primarily with battle-focused and classic removal-oriented trap cards; Recency data spans 2022-10-15 to 2026-09-07, showing sustained but modest play
- Inferred: Random discard provides weaker disruption than targeted removal or hard negations in competitive play; Card requires successful monster attacks to function, limiting use in control-focused strategies; Continuous trap mechanics require on-field presence and trigger conditions to generate value; Zero material utility as Trap Card with no attribute, type, or name synergies; Dependency on battle damage makes card situational and weak against board-focused strategies
- Data gaps: No combo data supplied; unable to assess integration into modern combo strategies or chain interactions No guide mentions; expert commentary on card role and deckbuilding recommendations absent No usage statistics (StatisticsCard); archetype inclusion percentages based on small 34-deck sample only No format-specific performance breakdowns; cannot assess relative strength across TCG/OCG/MasterDuel/DuelLinks No banlist token provided; ban status and copy limits assumed from lack of documented data Limited information on specific gameplay archetypes designed around this card's effect






